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Wizard: Adventures in Two Worlds

Two Worlds, One Wizard, Infinite Wonders.
Carl has the ability of freely traveling between two different worlds. What did he do with this power?
Breathing techniques? Mastered.
Legendary weapons? Claimed.
Mysterious beauties? Well… let’s just say they noticed.
Armed with a sharp mind and powerful witchcraft, Carl begins his rise from nobody to legend in not one but two worlds. When the rules don’t apply, why not rewrite them?
What do you think?
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