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Paladin Of The Forsaken Lands (Monster Crafting "Nature" Paladin Lit-Rpg)

Paladin Of The Forsaken Lands (Monster Crafting "Nature" Paladin Lit-Rpg)

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Vrax should be dead by now, And he damn well knows it. Yet he's still here. Delving into the eldritch unknown of the Forsaken Lands, at level zero. Being an overtly picky asshole. Praying for the System to give him the perfect class. Until then he will just have to do his best to outwit or outrun the horrors most other sane adventurers avoid.

Vrax will-

Take a prank too far and "accidentally" unleash Man eating Daisies upon the world.

Wake/Make horrors beyond human comprehension.

Probably disappoint his father.

Make a town irrationally afraid of dandelions. 

Steady burn progression, from level zero to being a problem for those dickheads from the church. Not as fast as mage tank but not as slow as runesmith.

Mc gets a very unique powerset allowing him to craft and twist monsters into deadly horrors. 

Exerpt From the journal of Explorer Erni-von Hillbach.

Where to even begin with this accursed swath of wilderness? To start, there isnโ€™t even an agreed-upon name for the damned place. The Nightmare Wood, Elysium's Ruins, Godsbane, or as we commonly refer to it. The Forsaken lands. Our eastern border is both protected and encroached upon by these unmanageable stretches of bogs and forests so dense the sun dare not even tread on the ground.

The inhospitable terrain is not what earned this wretched place its namesake. Oh no, that would be its denizens. Where most abnormally high Mana areas would have stretches that are dangerous to traverse. Or require a competent scout to avoid high-tier monstrosities. The entirety of this wilderness is an absolute deathtrap without rhyme or goddamn reason to its dangers.


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